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Wizkids Rules! • View topic - Modern Age Errata & Clarifications

Modern Age Errata & Clarifications

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Marvel Heroclix: Fantastic Four

Postby hcrulesteam » Fri Aug 13, 2021 1:04 am

039 Franklin Richards
[E] EVERYTIME I USE MY POWERS, I GET CLOSER TO LOSING THEM: FREE: Choose 3 standard powers. Franklin Richards can use the chosen powers until your next turn.// At the end of your turn, if Franklin Richards activated this power or made an attack this turn, roll a d6. Deal him unavoidable damage equal to half the result.

040 Skrull General
[E] INVASION PLANS FROM THE SKRULL EMPIRE: When a friendly character uses Shape Change and succeeds, the attacker can't choose a new target with the Skrulls keyword.

043 Living Laser
[E]ABSORPTION OR AMPLIFICATION: When Living Laser is missed by an attack, give him an Absorption token. // FREE: Remove an Absorption token to choose one: Regeneration as FREE -or- make a range attack using Ranged Combat Expert.

064 Valeria Von Doom
[E] HUNTING ANOMALIES FROM OTHER WORLDS: FREE: Roll a d6 and place Valeria Von Doom up to that many squares away. // During your opponent's turn, when an opposing character is placed within 4 squares and line of fire, after resolutions deal them 1 penetrating damage.

065 Maker
[E] I'VE BEEN MAKING SOME NEW TOOLS: Outwit, Perplex. // When Maker hits, after resolutions generate a token that is a copy of an Equipment-Object that's equipped to a hit opposing character. That object has [MAX 1] (for each object name) and isn't scored.

Latverian Village Map
[E]: At the beginning of the game, choose a friendly character. This game, that character has: "Mastermind, but only to choose a friendly Latverian Peasant bystander."// At the beginning of the game, generate 3 Latverian Peasant bystanders in different orange squares. If the chosen character is named Dr. Doom, generate 6 instead.

CONSOLATION: At the beginning of the game, generate a Latverian Peasant bystander in your starting area.
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Marvel Heroclix: Spider-Man and Venom Absolute Carnage

Postby hcrulesteam » Fri Aug 13, 2021 1:06 am

018 Spider-Man
[E]SHOCKING WEB BLAST: Precision Strike. // When Spider-Man is given a MOVE action and moves 5 squares or less, after resolutions he may make a range attack using Incapacitate and may target all opposing characters within range and line of fire, but must give action tokens.

046 Agent Anti-Venom
[E]WAIT! I HAVEN'T CURED YOU YET: Outwit. Once per turn, when Agent Anti-Venom uses it, after resolutions he may use Outwit an additional time but only to target a character with the Spider-Man Family or Monster keyword.

048 Shriek
[E]SONIC SCREAM: Penetrating/Psychic Blast. // When Shriek makes a range attack, targeted characters can't use Super Senses this turn (including for this attack.)

051 Absolute Carnage
[E] CARNAGE SYMBIOTE: Absolute Carnage may start the game with [SET] #s004 Carnage Symbiote equipped (at no cost).

052 Knull
[E]THE GOD OF SYMBIOTES: Plasticity. Shape Change, but succeeds on a 4-6. // When Knull KO's an opposing character, after resolutions heal 2 clicks.

[E]UMBRAKINESIS: Stealth. Smoke Cloud as FREE. // FREE: Place Knull in a square of hindering terrain within 4 squares.

058 Venom Groot
[E] FLYTRAPS AND VINE SNARES: Once during your opponent's turn for all characters with this trait, when an opposing character is placed within 4 squares of Venom Groot, choose one: Modify that character's attack -2 this turn –or– after resolutions, deal that character 1 penetrating damage. If that character occupies printed hindering terrain, choose both.

060 Red Goblin
[E] CARNAGE SYMBIOTE AND PUMPKIN BOMBS: Red Goblin may start the game with [SET] #s001 Pumpkin Bombs -or- [SET] #s004 Carnage Symbiote equipped (at no cost). If you paid 110 points, Red Goblin can equip both and may start with both equipped.

067 Spider-Man 1776
[E] THE GENERAL THAT FOUNDED A NATION: Leadership, Super Senses. // When Spider-Man 1776 hits, until your next turn opposing forces have Action Total -1 (minimum 2). // Opposing characters within 6 squares can't use Leadership or Autonomous.
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Marvel Heroclix: X-Men House of X

Postby hcrulesteam » Fri Aug 13, 2021 1:08 am

015 Sinister Clone
[C] The character card should have a point value of 20.
[C] The character card should have Perplex displayed on click #2.

023 Psylocke
[E] PSYCHIC MINDBLADE: Blades/Claws/Fangs. When Psylocke uses it and hits, after resolutions she can use Mind Control as FREE.

040 Armor
[E](Additional Trait)ARMOR UP: If Armor is on click #1 and is given an action token, after resolutions you may deal her 1 unavoidable damage.

060 Black Tom
[C] The character card should have the Light Green circle with ;Standard; indicating Black Tom has Exploit Weakness on the applicable clicks.

068 • ▪▪ịẬị▪▪ •
[E] A FICKLE AND FINITE RESOURCE: When a standard character is KO’d give • ▪▪ịẬị▪▪ • a Crystal token. If that character has the Mystical keyword, give 2 instead. // FREE: Remove a Crystal token. If you do, choose • ▪▪ịẬị▪▪ • or an adjacent friendly character with the X-Men keyword and a standard damage power. The chosen character can use that power until your next turn.

100 Rogue
[C] The character card should have the Grey circle with ;Indomitable; indicating Rogue has Invulnerability on the applicable clicks.

FF002.01 Beast
[C] The character card should have the Fast Forces logo.

FF002.02 Beast
[C] The character card should have the Fast Forces logo.

TEAM-UP CARDS
The following errata adds the bracketed text to clarify that these specific team up cards require the character be on the listed themed team in order to gain the effect.

001.01 Rachel Grey
[E] Team Up: Excalibur Themed Team:[After establishing themed teams, if Rachel Grey is part of a listed theme team, you may use the following effect:] If 4+ friendly characters with the Excalibur keyword are on the map, they can’t be targeted by opposing characters 5+ squares away. (After replacing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a a name).

001.02 Rachel Grey
[E] Team Up: X-Men or Future Themed Team: [After establishing themed teams, if Rachel Grey is part of a listed theme team, you may use the following effect:] When Rachel Grey attacks only characters that can use Probability Control, each target can’t use Probability Control until your next turn. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

004.01 Wolverine
[E] Team Up: X-Force Themed Team: [After establishing themed teams, if Wolverine is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the X-Force keyword are on the map, friendly characters modify attack +1 when targeting opposing characters that can use [IT][H] . (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

006.01 Cypher
[E] Team Up: X-Force Themed Team: [After establishing themed teams, if Cypher is part of a listed theme team, you may use the following effect:] When Cypher targets an opposing character that can use Perplex, that character can’t heal until your next turn. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

020.04 Marvel Girl
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Marvel Girl is part of a listed theme team, you may use the following effect:] When Marvel Girl attacks only characters that can use Mind Control, she modifies attack and damage +2. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

022.02 Wolverine
[E] Team Up: Horsemen Themed Team: [After establishing themed teams, if Wolverine is part of a listed theme team, you may use the following effect:] When a friendly character with the Horsemen keyword KO’s a standard opposing character, after resolutions heal 1 click on a friendly character with the Horseman keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

024.01 Douglock
[E] Team Up: Robot Themed Team: [After establishing themed teams, if Douglock is part of a listed theme team, you may use the following effect:] When Douglock attacks only characters that can use Perplex, each target modifies defense -2. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

024.02 Douglock
[E] Team Up: Excalibur Themed Team: [After establishing themed teams, if Douglock is part of a listed theme team, you may use the following effect:] When an opposing character with the Monster or Hellfire Club keyword attacks Douglock and misses, after resolutions give them an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

025.02 Sunspot
[E] Team Up: New Mutants Themed Team: [After establishing themed teams, if Sunspot is part of a listed theme team, you may use the following effect:] Once per turn, when a standard friendly character with the New Mutants keyword is attacked, they may use Mastermind. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

027.01 Emma Frost
[E] Team Up: Hellfire Club Themed Team: [After establishing themed teams, if Emma Frost is part of a listed theme team, you may use the following effect:] At the beginning of the game, friendly characters gain the X-Men keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.02 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] Friendly characters with the Marauders keyword can use [IM][H] and [IT][H] . (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.03 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] When an opposing character with the Morlocks or X-Men keyword is KO’d, after resolutions you may KO an opposing bystander. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

031.04 Mister Sinister
[E] Team Up: Marauders Themed Team: [After establishing themed teams, if Mister Sinister is part of a listed theme team, you may use the following effect:] When Mister Sinister attacks only characters with [MYSTICS] , after resolutions heal him 1 click and deal 1 penetrating damage to each hit character. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

039.04 Storm
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Storm is part of a listed theme team, you may use the following effect:] When Storm is attacked by a character occupying outdoor terrain, Storm can use Energy/ Shield Deflection. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

042.04 Professor X
[E] Team Up: Illuminati Themed Team: [After establishing themed teams, if Professor X is part of a listed theme team, you may use the following effect:] If 1+ friendly characters with the Illuminati keyword are on the map, equipped opposing characters can’t have their combat values positively modified. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

044.02 Magneto
[E][b]TEAM UP: ACOLYTES OR BROTHERHOOD OF MUTANTS THEMED TEAM:[/b] [After establishing themed teams, if Magneto is part of a listed theme team, you may use the following effect:] Once per turn, when Magneto attacks only characters with the X-Men keyword, after resolutions generate an object for Magneto to hold and then give him a RANGE Object Action as FREE. (After revealing forces, you may replace character cards with their alternates. You can't choose a Team Up if your starting characters share a name).

044.03 Magneto
[E] Team Up: X-Men or Brotherhood Of Mutants Themed Team: [After establishing themed teams, if Magneto is part of a listed theme team, you may use the following effect:] When Magneto attacks only characters with the Ruler keyword or that can use Leadership, after resolutions remove an action token from him and give each hit character an action token. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

046.02 Karima
[E] Has the Marauders keyword.

[E] Team Up: Marauders Themed Team [After establishing themed teams, if Karima is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the Marauders keyword are on the map, Karima and listed friendly characters can use Poison, but only to deal damage to characters with the X-Men keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

047.02 Hope Summers
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Hope Summers is part of a listed theme team, you may use the following effect:] When Hope Summers attacks only characters with the Robot or Sentinel keywords, she modifies attack and damage +1 and deals penetrating damage. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

FF002.02 Beast
[E] Team Up: X-Men Themed Team: [After establishing themed teams, if Beast is part of a listed theme team, you may use the following effect:] If 3+ friendly characters with the X-Men keyword are on the map, Beast and friendly adjacent characters have PROTECTED: Poison. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

[C]The following Team-Up cards do not require a themed team in order for the character to gain the effect.
004.04 Wolverine
Team Up: X-Men Themed Team: When establishing themed teams, friendly characters with the X-Men keyword gain the Jean Grey School for Higher Learning keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

018.02 Corsair
Team Up: Starjammers Themed Team: When establishing themed teams, friendly characters with the Shi’ar and Imperial Guard keywords gain the Starjammers keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

019.06 Cyclops
Team Up: X-Men Themed Team: When establishing themed teams, friendly characters with the X-Men keyword gain the Utopia keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

025.01 Sunspot
Team Up: A.I.M. Themed Team: When establishing themed teams, friendly characters with the A.I.M. keyword gain the Avengers keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

044.04 Magneto
Team Up: Acolytes Themed Team: When establishing themed teams, friendly characters with the Acolytes keyword gain the Brotherhood of Mutants keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).

046.01 Karima
Team Up: Robot Themed Team: When establishing themed teams, friendly characters with the Robot keyword gain the Sentinel keyword. (After revealing forces, you may replace character cards with their alternates. You can’t choose a Team Up if your starting characters share a name).
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Marvel Heroclix: Fantastic Four Future Foundation

Postby hcrulesteam » Fri Aug 13, 2021 1:09 am

051 Susan, Queen of Atlantis
[E] THE OCEAN'S TERRIFYING FORCE: FREE: Generate X water terrain markers in Susan, Queen of Atlantis's square and/or adjacent squares where X is the number of PPs spent for this action. If 1+ Plot Points were spent for this action, this turn, when a friendly character that has [Dolphin symbol] or the Atlantis keyword occupying water terrain hits, gain 1 PP.

055 Uatu
[E] I AM HERE TO OBSERVE THE IMPORTANT COSMIC EVENTS THAT ARE ABOUT TO UNFOLD: When an opposing character rolls to attack or break away, after resolutions, if one or more friendly characters within range and line of fire used Probability Control to reroll it, gain 1 MISSION POINT.

058 Puppet Master
[C] The character's dial should have a 1 printed as the damage value on click numbers 1, 2, & 3.

059b High Evolutionary
[E]CREATOR OF THE ANI-MEN: If High Evolutionary is on an Animal themed team, your maximum number of Themed Team Probability Control uses this game is 6 (instead of 3).

062 Dr. Doom
[E] LEARN FROM THE PAST: At the beginning of the game, roll two d6s and place the result on this card. If Dr. Doom is 150 points, roll three d6s instead. // Whenever any attack roll is made, you may remove a d6 from this card to replace a d6 in the roll.

069 Doom the Annihilating Conquerer
[E] CONQUEROR OF TIMELINES: During force construction, friendly characters with the Cosmic, Future or Past keywords gain the Latveria keyword.

S001 Alchemical Potion
[E]EFFECT: When equipped, place the Alchemical Potion in the circle on the front of this card with the arrow pointing to the color of your choice. // FREE: Roll a d6. Turn the Alchemical Potion clockwise a number of colors equal to the result. The character can use that power until your next turn.

S002 Alchemical Fire
[E]EFFECT: When equipped, place the Alchemical Fire in the circle on the front of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Choose either clockwise or counter-clockwise and turn the Alchemical Fire in that direction a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.
  • Top Left: Damage dealt is penetrating damage.
  • Top Right: After resolutions, you may deal 1 damage to each character adjacent to a hit target.
  • Bottom Right: Give a hit character a Fire token if they don't already have one. // At the beginning of each turn, deal each character with a Fire token 1 penetrating damage. // When a character with a Fire token clears action tokens, remove their Fire token.
  • Bottom Left: Until your next turn, hit characters modify their attack -2.

S004 Silver Surfboard
[E] EFFECT: ;Wing; , Hypersonic Speed. When this character uses Hypersonic Speed, if it doesn't have the Cosmic keyword, after resolutions roll a d6. [ ;Dice1; - ;Dice2; ]: Give this character an action token.

S006 Emotional Modifier
[E] EFFECT: FREE: Choose one of the following effects. The equipped character has the chosen passive effect until you choose again:
FEAR: Opposing characters within 4 squares modify defense -1.
DOUBT: Opposing characters within 4 squares modify attack -1.
HATE: Characters within 4 squares and line of fire can use Battle Fury.

S008 Isotope E
[C] This object is not equipment. It is a special light object with the following effect:
"After revealing forces, you may move this object to your sideline. If you do, this object has: "SIDELINE ACTIVE: At the beginning of the game, you may replace a character on your starting force with a character from your sideline of the same name and point value. If you do, KO this object."

Legacy Cards
L037 Mr. Fantastic
[E] On the character card, MARVEL's FIRST FAMILY should have the ;Star; symbol instead of ;Shield; .
[E] On the character card, TACTICAL GENIUS should have the ;Standard; symbol instead of ;Star; .

L058 Human Torch
[E] On the character card, MARVEL's FIRST FAMILY should have the ;Star; symbol instead of ;Standard; .
[E] On the character card, FIERY AURA should have the ;Standard; symbol instead of ;Star; .

L023 She-Hulk Human Torch
[E] On the character card, FILE FOR A CHANGE OF VENUE should have the ;Star; symbol instead of ;Fist; .
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DC Heroclix: Wonder Woman 80th Anniversary

Postby hcrulesteam » Fri Aug 13, 2021 1:13 am

001 Wonder Woman
[E] PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman Equipment equipped.

003 German Soldier
[C] On click #2 of the character card the Defense value should be 17 and the Damage value should be 3.

004 Amazon Warrior
[C] On click #3 of the character card the Damage value should be 3.

005 Amazon of Bana-Mighdall
[C] On click #4 of the character card the Damage value should be 1.

007 Gorilla Knight
[C] On click #1 of the character card the Defense value should be 18.

025 Ferdinand
[C] The figure's base should have a point value of 30.

034 Wonder Girl
[E] TITANS REBORN: When Wonder Girl is given a MOVE action, after resolutions she can use the Titans team ability as FREE.

036 Zeus
[C] The figure's base should have the point values as 175/100.

041 Wonder Woman
[E] PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman Equipment equipped.

042 Silver Swan
[C] The figure's base should not have the ;Plus; symbol.

[E] RAZOR WINGS AND CLAWS: Giant Reach: 2, Blades/Claws/Fangs. // FREE: If Silver Swan has not attacked, or has not been placed, this turn, make a close attack using Blades/Claws/Fangs.

050 Mary Shazam
[E] TO PROTECT MY FAMILY: Defend. // Once per attack, when another friendly character within range and line of fire would be targeted by an attack, you may roll a d6. ;Dice4; - ;Dice6; : Place Mary Shazam adjacent to that character and she becomes the target of the attack instead of that character, even if it would be illegal.

[E] SHAZAM!: Once per turn, when Mary Shazam hits an opposing character with a close attack, after resolutions she may make a close attack using Quake and must choose to target all adjacent characters.

059b Wonder Woman
[E] HEWING THE HEARTS OF HEROES: Wonder Woman may start the game with the WW80 #s004 Sword of Athena equipped and, when she is, her critical hits deal penetrating damage.

062 Wonder Woman
[E] PRINCESS OF THEMYSCIRA: Wonder Woman may start the game with any Wonder Woman Equipment equipped.

067 The Commissioner
[C] The effect on the Rookie bystander's image should show the ;Giant; symbol instead of ;Star; , and is a Damage Special Power and not a Trait.

100 Wonder Woman
[C] The figure's base should have the JSA Team Ability symbol.

101 a/b Wonder Woman
[C] The character's card should show ;Bolt; instead of ;Bolt; ;Bolt; .

102 a/b Mary Shazam
[C] The character's card should show ;Bolt; ;Bolt; instead of ;Bolt; .

104b Wonder Girl
[C] On click #7 of the character card, the Attack Power should be Penetrating/Psychic Blast.
[C] On click #11 of the character card, the Attack Power should be the SILENT ARMOR Attack Special Power.

108b Medusa
[C] On the character card, THE GORGON'S STARE Special Power should show the ;Fist; symbol instead of ;Wing; and is an Attack Special Power and not a Speed Special Power.

s002 Lasso of Truth
[E] EFFECT: Incapacitate, Range of 4. // FREE: Make an attack using Incapacitate and must give action tokens. If the equipped character has [WW Team Ability Symbol], all other characters adjacent to an original target also become targets. // FREE: If the equipped character is named Wonder Woman, remove this object from the game and don't score it. If you do, equip that Wonder Woman with any other Wonder Woman Equipment from outside the game.

s003 Catcher's Mitt (Green), s007 Stop Sign (Indigo), s008 Fire Hydrant (Blue), s009 Chainsaw (Red), s010 Cowboy Boot (Yellow), s011 Spotlight (Green), s012 Lasso (Violet)
[E] CONSTRUCTS: Immediately KO this Construct if it is not within 6 squares of the character that generated it. // Constructs do not block line of fire, do not require opposing characters to break away, and opposing characters don't stop moving when they become adjacent to a Construct. Constructs can't be chosen for Mastermind or have their combat values modified by other characters.

"JUNKYARD" Map
[C] Squares surrounded by a red and white checkered boundary line should be surrounded by a green and white checkered boundary line.

"WONDER WOMAN'S BARN" Map
[C] Squares surrounded by a red and white checkered boundary line should be surrounded by a green and white checkered boundary line.
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