HYPERTIME - When an opposing character that can't use this team ability attempts to move from a non-adjacent square into a square that is adjacent to this character, it must roll a d6.
[-
]: The opposing character can't move into any square adjacent to this character this turn. Uncopyable.
IM:- This character can move through squares adjacent to or occupied by opposing characters without stopping, and automatically breaks away, even if adjacent to a character that can use Plasticity.
Would a character using IM:
