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Wizkids Rules! • View topic - Golden Age Errata & Clarifications

Golden Age Errata & Clarifications

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Marvel HeroClix: Sinister

Postby hcrulesteam » Wed Jun 17, 2015 11:54 am

#038-039 Shadowcat
[E]These characters possess ;Boot; instead of ;Wing;.

#044-045 Nighthawk
[E]These characters possess ;Wing; instead of ;Boot;.

#059 Spider-Man
[E]This character possess ;T-Boot; instead of ;Boot;.

#081 Bullseye
[E]This character possesses ;Boot; instead of ;Wing;.

#095 Stilt-Man
[E]This character possesses ;Giant; instead of ;Standard;.
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Marvel HeroClix: Supernova

Postby hcrulesteam » Wed Jun 17, 2015 12:08 pm

#224 The Mighty Thor
[E]This character does not have Battle Fury on any of its clicks.

#B003 Jane Foster
[E]This character is 7 points.
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DC HeroClix: Origin

Postby hcrulesteam » Wed Jun 17, 2015 12:08 pm

#021 Halo
[E]This character has Energy Explosion on its first, sixth, and seventh clicks (when Poison appears).

#046 The All-New Atom
[E]This character has Leap/Climb on its first click.
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Other HeroClix: Hellboy and the B.P.R.D. Action Pack

Postby hcrulesteam » Wed Jun 17, 2015 12:09 pm

#002 Liz Sherman
[E]This character has a 2 damage value on her last click.

#005 Johann Kraus
[E]This character has a 0 damage value on his last click. Johann Kraus does not fly. Ignore the flight stand on this character.
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DC HeroClix: Legion of Super-Heroes

Postby hcrulesteam » Wed Jun 17, 2015 12:09 pm

#005 Phantom Girl
[E]Disruption reads: "If Phantom Girl moves through or occupies the same square as an object, or at the end of a move action is adjacent to an object or an opposing character holding an object, you may remove that object from the game."
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Marvel HeroClix: Avengers

Postby hcrulesteam » Wed Jun 17, 2015 12:10 pm

#009 Hulkling
[E]The keyword “Skrull” is “Skrulls”.

#021 Toro
[E]Firewall reads: “If all six hindering terrain markers…”

#023 Lionheart
[E]The keyword “Captain Britain Corps.” is “Captain Britain Corps”.

#029 Taskmaster
[E]Better You Than Me is a defense power, not a damage power.

#030 Iron Lad
[E]The keyword “Armored” is “Armor”.

#032 Red Skull
[E]The special power Cosmic Cube begins “The Red Skull can use Outwit, Perplex, and Probability Control.”

#036 Falcon
[E]When using Fly-By, if Falcon chooses to use the rest of his halved movement, and he starts the movement adjacent to a character from which he has not yet broken away this turn, he would need to roll break away normally.

#043 Molecule Man
[E]Molecular Destruction is an attack power, not a speed power. Molecular Destruction’s rule text replaces “Once per turn…” with “Once during Molecule Man’s turn…”

[E]Option 1 of Molecular Destruction reads: "(1) Remove any target object (including an object held by a character) from the game."

#047 Wiccan
[E]Group Teleportation says “…When he uses this power, he can use the Carry ability to carry up to three friendly characters….”

#049 Two-Gun Kid
[E]Fanfire’s rule text replaces “two separate close combat attacks” with “two separate ranged combat attacks”

#050 Winter Soldier
[E]Ruthless Ally’s rule text replaces “unpreventable damage” with “unavoidable damage”.

#052 Citizen V
[E]The character card has Charge listed on it.

#055 Hulk
[E]Toughness is a defense power, not a damage power. Hulk Gonna Tear Your Head Off is a damage power marked with the ;Giant; symbol.

#057 Scarlet Witch
[E]This character possesses ;Wing; instead of ;Boot; .

#060 Cap and Bucky
[E]Qualifying Name OR Qualifying Real Name
Captain America Steve Rogers
Bucky Barnes James Buchanan Barnes

#102 Firelord
[E]This character has Toughness on slots 4, 5, and 6.

[E]This character has Energy Shield/Deflection on slots 7, 8, and 9.
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DC HeroClix: Justice League

Postby hcrulesteam » Wed Jun 17, 2015 12:11 pm

#001 Batman
[C]To use Out of the Shadows: (1) Announce the type of non-free action Batman will take, even if it is not a legal action from his current position, as long as it can be legally done from step 3. (2) Reposition Batman from a square of hindering terrain to another square of hindering terrain. (3) Perform the declared action.

[C]Batman does not need to break away from an adjacent character in order to be placed with Out of the Shadows.

#007 Icicle
[C]Action tokens are only assigned when the barrier terrain tokens are placed with Copsicles, not if a character moves or is moved adjacent to them.

#009 The Joker
[E]Unpredictable Omnipotence’s rule text replaces “unpreventable damage” with “unavoidable damage”.

#016 Bouncing Boy
[E]The keyword “Legion” is “Legion of Super Heroes”.

#017 Parasite
[C]If Attack Drain is used to copy Super Strength, the actions Parasite must roll 2d6 are when he picks up the object and when he uses it in an attack.

[C]Parasite can’t be given a power action to activate Defense Drain.

#026 Captain Boomerang
[C]When using Boomerang, making an attack “as if he occupied the square” is for range, knock back and line of fire. All other conditions, such as using an ability that requires adjacency or line of fire, Captain Boomerang is still in his original square.

#028 Zatanna
[E]onrefnI! is an attack power, not a damage power.

#033 Vigilante
[E]This character possesses ;T-Boot; instead of ;T-Wing;.

#035 Deadman
[E]The last sentence begins “If Deadman is defeated…”

[E]Remove the phrases “, and any of the target’s canceled powers return” and “or canceled” from the power’s text.

[C]Feats assigned to the target character can’t be used while possessed.

[C]Feats assigned to Deadman can’t be used by Deadman while he is possessing a character.

[C]If Deadman must stop possessing a character and there is no square to which a line of fire can be drawn, Deadman is placed in the closest available unoccupied square. If Deadman chooses to stop possessing a character but has no available square, then he can’t stop possessing the character.

#036 Granny Goodness
[E]The keyword “Apokalips” is “Apokolips”.

#038 Batman and Robin
Qualifying Name OR Qualifying Real Name
Batman Bruce Wayne
Robin Tim Drake

#041 Mr. Mxyzptlk
[C]When using Object Animation, the line of fire only needs to be drawn to the square(s) – not the character(s).

[E]Object Animation reads: "Give Mr. Mxyzptlk a power action and roll a d6 for each opposing character that has zero or one action token, that is in a square 4 or fewer squares away to which Mr. Mxyzptlk has a clear line of fire, and that is holding an object or adjacent to or occupies either a square of hindering terrain or a square that has an object. On a result of 3-6, give the character an ction token."

#048 Dream Girl
[E]The keyword “Legion” is “Legion of Super Heroes”.

#051 Lobo
If Bounty Hunter is outwitted, when it returns, a new target character may be selected.

[E]Bounty Hunter does not include the phrase “or eliminated”.

#053 Big Barda & Mister Miracle
[E]The keyword “Green Lantern” is “Green Lantern Corps”.

Qualifying Name OR Qualifying Real Name
Big Barda Barda Free
Mister Miracle Scott Free

#055 Green Lantern
[E]The keyword “Green Lantern” is “Green Lantern Corps”.

#101 Aquaman
[E]Aquaman’s character card should list the point value as 70 points.

#104 Green Lantern
[E]This character possesses ;Wing; instead of ;Boot;.
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Marvel HeroClix: Mutations and Monsters

Postby hcrulesteam » Wed Jun 17, 2015 12:11 pm

#006 Pete Wisdom
[E]Hot Knives is “Energy Explosion” instead of “Orange”.

#009 Cuckoo
[E]The special power Hive Mind starts “When Cuckoo is given a nonfree action…”

[E]Coordination says “…When Cuckoo is given a move action, she can use the Carry ability to carry up to two other adjacent Cuckoos.”

#012 Colossus
[E]The first sentence of Fastball Special reads “Colossus can use Telekinesis, but only Option 3 and only on adjacent objects.”

[E]The second sentence of Fastball Special reads “When using Telekinesis, Colossus can treat any adjacent friendly character that has a point value more than 30 and the damage symbol as if it were a light object, but the character is not destroyed in the attack, nor is it placed in B.”

#031 Professor X
[E]The keyword “Illluminati” is “Illuminati”.

#034 Archangel
[C]For clarifications on Fly-By, see Avengers #036 Falcon

#038 Omega Red
[E]Carbonadium Tentacles is “Blades/Claws/Fangs”, not “Blade/Claws/Fangs”.

#042 Unus the Untouchable
[C]The knock back from Bounce occurs even if the attack deals no damage (such as a close combat attack with Telekinesis). The knock back would occur after the figure has been moved.

#046 Arcade
[C]When objects are moved with Murderbots, they use Arcade’s speed symbol as well as his value.

#047 Super-Adaptoid
[C]See Justice League #017 Parasite for clarifications on “Attack Drain” and “Defense Drain”. Perplex and Hammer are both damage powers marked with the ;Giant; symbol.

#048 Wrecker
[E]Exploit Weakness is a damage power, not a defense power.

#058 Warskrull
[E]The keyword “Skrull” is “Skrulls”.

#061 Dark Beast
[C]When multiple effects can occur simultaneously when using Cruel Experiment, the acting player can choose which effect to apply first.

#062 Rampaging Hulk
[E]Squash reads: “Immediately after the resolution of a move action in which the Rampaging Hulk activates Leap/Climb…”

#200 Iron Man
[E]The Experience Level is Silver (Unique).

#B005 Amadeus Cho
[E]Excello says “Amadeus Cho can use Outwit, but must be given a power action instead of a free action.”
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DC HeroClix: Crisis

Postby hcrulesteam » Wed Jun 17, 2015 12:12 pm

#006 Shimmer
[E]Transmute reads: "Once per turn, if Shimmer is adjacent to an object (including an object held by a character) at the beginning or end of any action she is given, she can remove that object from the game."

#007 Jericho
[C]For errata and clarifications on Possession, see Justice League #035 Deadman

#021 Rip Hunter
[C]Characters that have had their standard/named powers countered that become adjacent to Rip Hunter, no longer have those powers countered if he is using Time Master.

[C]If a character adjacent to Rip Hunter is targeted by a power like Joker Makes the Rules (see Justice League #009, Joker), Time Master would prevent all of the standard and named powers from being countered.

[C]If Rip is the target of a power like Joker Makes the Rules (see Justice League #009, Joker) then his special power would be countered along with all of his standard/named powers, despite using Time Master.

#022 Dawnstar
[E]Tracker reads: "Dawnstar can use Hypersonic Speed."

#024 Karate Kid
[E]The keyword “Legion” is “Legion of Super Heroes”.

#026 Green Arrow
[C]If Green Arrow uses Hail of Arrows and hits three targets when his damage value was two, there would be a total of five damage to be dealt to the various targets.

#027 Trickster and Pied Piper
Qualifying Name OR Qualifying Real Name
Trickster James Jesse
Pied Piper Hartley Rathaway

#032 Hawk and Dove
Qualifying Name OR Qualifying Real Name
Hawk Hank Hall
Dove Don Hall

#036 Chief
[C]When removing Manipulate tokens, Probability Control can be used on the d6 roll. The Chief is the character that needs to be targeted for this line of fire.

[C]If the d6 roll is a 1-2, and The Chief has more Manipulate tokens on his card, he may continue to use Manipulate until he has no more tokens.

[C]If a force has more than one Chief, each can use this power at the beginning of the turn. Only one action for the action pool can be acquired this way, but each Chief can roll to try to place a Manipulate token.

[C]When The Chief uses Manipulate to add a token to his card it replaces all other effects of the Leadership roll (e.g., if The Chief was equipped with Tactics, he would choose between a Manipulate token or 2 actions with a successful Leadership roll).

[C]All references to “The Chief” in this figure’s game effects refer to “Chief.”

#039 Harbinger
[C]Harbinger can only use You Are Needed to choose a character that has the same size base as she has.

#045 Trigon
[C]When a Doppelganger is destroyed, it is removed from the game.

#048 Darkseid
[E]Option 3 of Omega Effect begins “Darkseid’s damage value is 0 and is locked.”

[E]The keyword “Apokalips” is “Apokolips”.

#054 Alex Luthor
[C]If ignoring a battlefield condition while using Earth 154 + Earth 462 results in a character being placed in an illegal square (e.g., blocking terrain), it would be moved by the active player to the closest square it could occupy.

#058 Nightwing and Starfire
Qualifying Name OR Qualifying Real Name
Nightwing Dick Grayson
Starfire Koriand’r

#059 The Spectre
[E]Ghostly Guardian reads “… and possesses the Justice Society team ability.”

#060 Monitor
[E]This character possesses ;Wing; instead of ;Boot;.

[E]Moving Pawns on the Board succeeds on a roll of 5-6 instead of 4-6.

#061 World’s Finest
Qualifying Name OR Qualifying Real Name
Superman Clark Kent or Kal-El
Batman Bruce Wayne

#100 Superman
[E]The special power “Leading the Attack” begins: “Once, at the beginning of your turn, if Superman is adjacent to an opposing character, he can make a close combat attack as a free action, but he can’t attack that character again during that turn.”

[E]The trait on the character card has the ;Star; symbol.

[E]The second sentence of This Is a Job for Superman! reads: "When Superman is not holding an object or carrying a character, do not halve his speed value when he uses Charge."

#102 Donna Troy
[E]The Lasso special power ends “… at the same elevation as Donna Troy.”

[C]Purple Ray does not require line of fire. Donna Troy can’t target herself with this power.

#103 Garth
[C]Salvage allows Garth to pick up an object under different circumstances. Super Strength would still need to be used by Garth in order to do the picking up/holding.

[E]Salvage reads: "If there is a non-held standard light object anywhere on the map, once per turn when Garth occupies water terrain he can bring in a standard light object from outside the game and pick it up as if picking it up from an adjacent square."

#105 Superman
[E]Kryptonian Strength reads: "Superman can use Super Strength.

Superman can hold two objects at the same time if they are both standard objects; he can only use one object per attack."

#225 Anti-Monitor
[E]The Experience Level is Silver (Unique).

[E]I Will Not Die Until You Die With Me does not include the phrase “or eliminated”.

#226 Anti-Monitor, Guardian of Fear
[E]All trait’s and special powers refer to this character as “Anti-Monitor, Guardian of Fear”

[E]Time to Feed’s first sentence reads: ”The Anti-Monitor, Guardian of Fear can use Pulse Wave, but the area of effect is his range value, his damage value is not replaced, and he does not ignore characters’ powers, abilities, or feats”

#B001 Matter-Eater Lad
[E]Hungry Loner reads: "(Non-optional) Matter-Eater Lad can’t use the Carry ability."
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DC HeroClix: Batman Alpha

Postby hcrulesteam » Wed Jun 17, 2015 12:12 pm

#011 Huntress
[E]This character’s point value is 50.

#014 Alfred
[E]This character’s point value is 30.
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