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Wizkids Rules! • View topic - DC TEAM ABILITIES

DC TEAM ABILITIES

Moderator: HeroClix Mods

DC TEAM ABILITIES

Postby hcrulesteam » Tue Aug 08, 2017 3:24 am

Batman Ally.png
Batman Ally.png (2.2 KiB) Viewed 158573 times
BATMAN ALLY - Stealth.

Batman Enemy.png
Batman Enemy.png (1.99 KiB) Viewed 158573 times
BATMAN ENEMY - When this character makes an attack, you may replace its attack value with the printed attack value of an adjacent friendly character that can use this team ability.

Calculator.png
Calculator.png (2.08 KiB) Viewed 30089 times
CALCULATOR - FREE: Choose a team ability that a friendly character can use (that isn’t Uncopyable). This character can use the chosen team ability until you choose again. Uncopyable.

Green Lantern Corps.png
Green Lantern Corps.png (1.95 KiB) Viewed 158573 times
GREEN LANTERN CORPS - ;Passenger; :8.

Hypertime.png
Hypertime.png (1.81 KiB) Viewed 158573 times
HYPERTIME - When an opposing character that can't use this team ability attempts to move from a non-adjacent square into a square that is adjacent to this character, it must roll a d6.
[ ;Dice1; - ;Dice2; ]: The opposing character can't move into any square adjacent to this character this turn. Uncopyable.


Injustice Leage.png
Injustice Leage.png (1.53 KiB) Viewed 158573 times
INJUSTICE LEAGUE - When this character hits an opposing character with an attack roll of [10-12], after resolutions remove an action token from this character.

Justice League.png
Justice League.png (1.67 KiB) Viewed 158573 times
JUSTICE LEAGUE - When this character is given a MOVE action, modify speed +1.

Justice Society.png
Justice Society.png (1.66 KiB) Viewed 158573 times
JUSTICE SOCIETY - When this character is attacked, you may replace its defense value with the printed defense value of an adjacent friendly character that can use this team ability.

Kingdom Come.png
Kingdom Come.png (1.89 KiB) Viewed 158573 times
KINGDOM COME - When this character would be hit by a range attack, if the attacker doesn’t have [Kingdom Come Team Ability Symbol], you may roll a d6. [ ;Dice5; - ;Dice6; ]: Evade. Uncopyable.

Legion of Super Heroes.png
Legion of Super Heroes.png (1.99 KiB) Viewed 158573 times
LEGION OF SUPER HEROES - FREE: Choose a team ability that a friendly character can use (that isn’t Uncopyable). This character can use the chosen team ability until you choose again. Uncopyable.

Outsiders.png
Outsiders.png (2.35 KiB) Viewed 158573 times
OUTSIDERS - FREE: Choose a character (including itself) within 6 squares and line of fire. Until your next turn, the chosen character’s combat values can’t be modified. Uncopyable.

Quintessence.png
Quintessence.png (2.14 KiB) Viewed 158573 times
QUINTESSENCE - Willpower. This character has SAFEGUARD: Outwit. Uncopyable.

Suicide Squad.png
Suicide Squad.png (2.67 KiB) Viewed 158573 times
SUICIDE SQUAD - When an adjacent friendly character is KO’d, after resolutions, you may roll a d6. If you do, heal this character equal to the result -2, minimum 1.

Superman Ally.png
Superman Ally.png (2.2 KiB) Viewed 158573 times
SUPERMAN ALLY - ;Improved-T; ;Hindering;

Superman Enemy.png
Superman Enemy.png (2.27 KiB) Viewed 158573 times
SUPERMAN ENEMY - FREE: If this character is adjacent to a friendly character of lower points that can use this team ability, it can use Outwit until your next turn.

Titans.png
Titans.png (1.31 KiB) Viewed 158573 times
TITANS - POWER: Choose an adjacent friendly character that can use this team ability and heal that character 1 click and roll a d6. [ ;Dice1; - ;Dice4; ]: This character is dealt 1 unavoidable damage.

WW TA.png
WW TA.png (1.94 KiB) Viewed 12716 times
WONDER WOMAN ALLY - Super Senses, but only succeeds on a ;Dice6; . If the character can already use Super Senses, instead increase the result of its roll for Super Senses by +1.
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